ABOUT ME
My Background
I am an engineering leader passionate about working at the intersection of hardware and software and developing talented teams. I am just as excited discussing leadership philosophies as I am learning the newest technologies.
With over a decade of experience, I have developed and shipped over 15 consumer devices that have sold hundreds of millions of units, taken devices from concept to mass production, and built and led teams spanning multiple locations. My specialization is product execution, creating organizations, and growing teams to be independent.
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LinkedIn is the best way to learn more about me and get in touch.
PROFESSIONAL EXPERIENCE

DIRECTOR OF SOFTWARE DEVELOPMENT ENGINEERING
MICROSOFT CORP.
MOUNTAIN VIEW, CA
October 2013 - Present
Oversee software responsibilities for a custom ASIC for ML/AI supercomputing. Hired and oversee 30+ engineers across four teams and four locations focused on product firmware, platform modeling, verification, and QA of a custom ASIC for ML/AI supercomputing. Current technical areas include BSP, ONNX backend library, video firmware, secure boot firmware, and platform emulation.
Started the original HoloLens Firmware team in Silicon Valley. Built the team from 0 to 21 developers and expanded to Seattle. The team’s focus includes HoloLens UEFI, Clicker Firmware, manufacturing support, firmware and verification for custom silicon, and future optical prototypes.
Inherited responsibilities and oversaw the Xbox benchmarking team, ensuring Xbox One X, Xbox One S, and Xbox Series X reached its architectural compute expectations.
Inherited responsibilities and oversaw areas of factory mass production, including software for SMT testing and burn-in on Xbox and HoloLens.
Developed four individual contributors to people managers. Managed day-to-day issues with schedules, budgeting, resourcing, prioritization, and individual performance management.
Collaborate and communicate with PMs, system architecture, electrical, mechanical, silicon, and operations teams regularly.
Led the development of the HoloLens Clicker and delivered the product from conception to overseas mass-production (99.7% yield) within 6 months, receiving positive reviews, and high attach rates.
Conducted several training events and advocated for hiring with diversity and inclusion in mind. Helped organize Microsoft’s 2020 International Women’s Day event. Participated in 300+ interviews for my team and as fit-for-Microsoft interviewer for other organizations.
Encouraged Agile, Scrum, and TDD adoption where it made sense. Removed them where it didn’t.
Drove and led organizational transitions to modern DevOps infrastructure and practices including, CI, CD, and CT via git and Azure DevOps.

IOS TELEPHONY DRIVER ENGINEER
APPLE INC.
CUPERTINO, CA
October 2010 - October 2013
Developed a wide variety of features, including firmware loaders, interprocessor communication, bring-up, and performance improvements. This involved development of the CoreTelephony framework, kernel extensions, and modem firmware.
To support the release of the first global LTE phone, rapidly prototyped a solution that reduced BOM, decreased SKUs, and was approved as a top-level feature on the iPhone 6/6s.
Upon approval of the top-level feature led a team of hardware, security, cloud, and firmware engineers to deliver a solution three months ahead of schedule and saved $3.6 million through BOM reductions.

SOFTWARE ENGINEER
GARMIN LTD.
OLATHE, KS
May 2008 - October 2010
Single-handedly created the first commercial automotive inertial navigation unit and pitched the feature to OEMs. Successfully obtained contracts with Aston Martin, Kenwood, Melco, Continental, and Chrysler.
As the primary contact for Aston Martin, implemented customizations and demoed upcoming features to executives for integration with the 2009 Aston Martin DB9-S.
Developed drivers for GPS chipsets, USB, PMICs, and audio chipsets, as well as features in the proprietary GarminOS including counting semaphores, condition variables, and NVRAM optimizations.
ADVISORY EXPERIENCE
Over the past few years I've had the opportunity to mentor and advise some amazing people with amazing ideas.

SOMEWEAR LABS INC.
2017 - 2019
Somewear Labs is focused on bringing SMS and email to the most remote parts of the world through the smallest satellite hotspot.
Advised on firmware, system architecture, board design, component selection, manufacturing, and staffing.

ARBOR HOME
2016 - 2017
Arbor is a smart home company with a passion for innovation and smart living. Arbor is focused on delivering the most cost-effective products for home security.
Advised on firmware architecture, component selection, ODM selection, manufacturing, and staffing.
EDUCATION

UNIVERSITY OF NEBRASKA - LINCOLN
B.S. Computer Engineering
B.S. Electrical Engineering
MY PROJECTS
Here are some of the products I've been a part of

SMART DEVICES
iPhone and iPad
I've worked on every iPhone from the iPhone 4 to iPhone 6S, and every iPad from iPad 2 to the iPad Air. From what I'm told, a lot of the software I wrote is still being used today and I'm still on the top list of contributors in the CoreTelephony repository.

MIXED REALITY
HoloLens and Clicker
I had the opportunity to be part of an amazing crew of engineers that created the first HoloLens. I've since contributed to the HoloLens 2, Clicker, and various prototypes since then.

GAMING
Xbox
The Xbox was one of the reasons I entered the field of engineering. I've been of part of every Xbox since the Xbox One S.

WEARABLES AND NAVIGATION
Forerunner, nüvi, nüvifone
While it's somewhat dated now, my first venture into consumer devices involved navigation devices. Given the size of the company I had a chance to work across hardware and software from schematics to drivers to GPS filtering algorithms.